Pages: [1] 2 3 |
1. Fixing the leave battle plague - in Feedback/Requests [original thread]
+ ISK | + protostopming | - mid level match enjoyment | - NPE This discussion has been had before. Match leaving has been happening for three years and through numerous adjustments to match payouts. HOWDID, you could gain from a reasonable break ...
- by Leither Yiltron - at 2015.09.20 03:27:00
|
2. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
el OPERATOR wrote: I think there'd need to be mac ID tracking to determine actual usage, 100 alts and their purchasing trends doesn't help. When I say "daily average", I mean the daily average simultaneous player count. You won't be gettin...
- by Leither Yiltron - at 2015.09.14 03:23:00
|
3. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
el OPERATOR wrote: Aeon Amadi wrote: Adipem Nothi wrote: Pokey Dravon wrote: Cloaks at least to some extent are active dampeners. Bsc - 0% Adv - 5% Pro - 10% Cloak's active damp effect was much higher on release (at 25%), but new va...
- by Leither Yiltron - at 2015.09.13 23:02:00
|
4. District Timer Changes for PC - in Feedback/Requests [original thread]
NextDark Knight wrote: Would it be possible to make timers easer for people that can't play everyday? Example fix would be a fixed timer system that some districts have a fixed day timer that can't be changed. 40% attackable everyday 20% atta...
- by Leither Yiltron - at 2015.06.13 23:22:00
|
5. PC Attackers/Defenders - in Feedback/Requests [original thread]
Heimdallr69 wrote: The attackers should get to choose the time not the defenders...oh we can't attack till 12:00 cuz they're not ready for us to attack yet.. This has bothered me for a long time..."but then the attackers would choose a time we ...
- by Leither Yiltron - at 2015.06.13 23:13:00
|
6. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Kevall Longstride wrote: Well, with a couple of hundred weekly active players and a few dozen active daily players over all time zones, it's going to be rude of me not to spend those CP points building up in the D-UNI wallet don't you think? ...
- by Leither Yiltron - at 2015.06.03 15:53:00
|
7. Crusader suit - in Feedback/Requests [original thread]
I just kinda doubt it Heim. They've spent a lot of effort trying to get the mess of suits we have right now balanced, too much to really want to throw a monkey wrench in with yet another mechanic to balance around. I'm not even sure if Crusader su...
- by Leither Yiltron - at 2015.06.03 01:31:00
|
8. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: I could've told you the MinScout was highly mobile :-) But what is your point? Are you proposing we should make it less so for the sake of normalization? It may be an outlier on your mobility scale but it isn't exactly topp...
- by Leither Yiltron - at 2015.06.02 20:42:00
|
9. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Leither Yiltron wrote: So here's a data crunch I did in an attempt to answer Pokey's question about creating a unified "mobility" statistic that is a composite of the individual core speed statistics: Speed, sprint speed,...
- by Leither Yiltron - at 2015.06.02 20:15:00
|
10. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
So here's a data crunch I did in an attempt to answer Pokey's question about creating a unified "mobility" statistic that is a composite of the individual core speed statistics: Speed, sprint speed, strafe speed, stamina pool, and stamina regen. I...
- by Leither Yiltron - at 2015.06.02 19:33:00
|
11. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: When assault is worrying about it's speed, let's be honest. Is it about the run-strafe speed. Because I see assault players saying "I will trade run for sprint any day of the week" even though fast sp...
- by Leither Yiltron - at 2015.05.31 04:37:00
|
12. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Leither Yiltron wrote: If assaults need to give up a slot to be "viable" in terms of speed, then assaults' utility vs logi's have to be evaluated with one less low slot attributed to assaults. Not arguing against the m...
- by Leither Yiltron - at 2015.05.30 20:36:00
|
13. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Archduke Ferd1nand wrote: Rattati, I beg of you: Adjust eHP instead of speed for assault if they don't fit on the curve. They've needed an HP nerf for a while. Don't screw with their mobility though. That would be like giv...
- by Leither Yiltron - at 2015.05.30 19:49:00
|
14. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Pokey Dravon wrote: Perhaps instead of a speed to HP curve, its speed to mobility curve, where mobility is defined as a function of speed and stamina? You could then vary speed for logistics to maintain the proper mobility by throttling stamina...
- by Leither Yiltron - at 2015.05.27 22:11:00
|
15. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I think it's rapidly becoming clear that the debate on this topic is going to come down to whether it's possible within the proposed "speed vs eHP" trade off paradigm to make additional changes that result in balance. The issue here is that we h...
- by Leither Yiltron - at 2015.05.27 20:51:00
|
16. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, no...
- by Leither Yiltron - at 2015.05.25 17:48:00
|
17. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we have been thinking long and hard about a way to make winning battles lucrative, and maybe throwing caution to the wind to do so. What do you think of two (or both) ways of increasing your reward. This bonu...
- by Leither Yiltron - at 2015.04.29 01:17:00
|
18. take a break from the numbers. and look at this video. Rattati. - in Feedback/Requests [original thread]
A-P-P-Baby wrote: Was that Leither Yiltron? Please, though. Extra Credits is great except that it has the condescending chipmunk-voice-and-jumpcuts thing going on.
- by Leither Yiltron - at 2015.03.22 02:59:00
|
19. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. An interesting thought was been proposed. After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The s...
- by Leither Yiltron - at 2015.01.23 05:09:00
|
20. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Posted in a nearby thread, replicated here. Leither Yiltron wrote: So community members are furiously masturbating collaborating on fundamental PC design. Here's an idea that I came up with that seems to have gone over well. District...
- by Leither Yiltron - at 2015.01.02 10:29:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |